Saturday, November 19, 2011

The Hardest Gary Gygax Quiz in the World

Leonard Anthony took the Hardest Gary Gygax Quiz in the World and got 80%!



You are a Gary Gygax Superhero. If aliens ever invade Earth and challkenge us to a Gary Gygax trivia contest, you will be our champion.

Paladin Code: You completed this quiz without using Google.

Saturday, July 23, 2011

ATTN: Cosplayers!

A lot of cosplayers say that cosplaying allows them to "express" themselves. Fucking BS (Bull Shit). The only thing they are expressing is how their crippled heads are devoid of any creative and original idea so that they can only APE the style of a character that they did not even create.

Most of the scene is composed of shallow wannabes whose idea of cosplaying rarely goes beyond the cosmetic and the physical--just like a freaking beauty contest. At least have the decency to internalize the character, you goddamn weeaboos.

I'm pretty sure this will just pass over their simple little heads. Well, konichiwa my ass, motherfuckers. OMG, using Japanese words shows how cool and otaku I am--NOT!

On Heroes

This piece was supposed to have been posted on June 12 (the Philippine Independence Day, I think), but I couldn't be arsed.


The so-called "heroes" of the Philippines represent nothing more than the rotting and decaying trash of those brown monkeys calling themselves Filipinos. They are exemplars of the worst of their execrable kind.

Take one of the more recently-inducted into their hall of heroes (or more appropriately, hall of retards): Ninoy "One-Shot" Aquino--the man who defied a dictator and then got shot in the face at the airport trying to return to a country who couldn't care less. Words can't begin to describe just how stupid that sounded, and the actual event is even more so. One could only hope that the man did not get an opportunity to pass on his inbred genes.

Unfortunately, that wasn't the case. The little bugger managed to spawn at least three retarded whelps (not counting the bastards that this obviously savage fuck-bunny sired, of course), one of which is even now doing a dubious job of being the mother-fucking President of the Philippines. This is the sort of thing that reflects the average Pinoy IQ: never higher than the low double digits. This is in a country where a 50 would get you qualified for the Senate.

These dung-flinging monkeys need to revise their criteria for selecting heroes as bad as they need to evolve beyond their backwater traditions. Heroes should be larger-than-life, they should possess freaking super powers, and most of all, they should not be losers--not victims of natural selection because they were too inferior to succeed with whatever inane thing they were trying to do in the first place.

Goddamn bastards.

Wednesday, April 20, 2011

Summer Vacation

For all its faults, being in a predominantly Roman Catholic country does have its perks: you get to enjoy lots and lots of vacation time! Granted, this time it's barely a week. It's Holy Week in Christian country but screw self-reflection and faith reestablishment, I'm having FUN instead :-P

There's a lot I want to accomplish this summer, and despite ever-annoying Real Life and Work issues that will definitely try to get in the way, I aim to achieve them. First on the list is a rewrite of Beyond Black Doors. Six years on, and that story's still clamoring to be told. I've long since parted ways with the co-author, but since I've done most of the plotting, there's no need to contact her. Besides, I'm setting it on its own world, divorced from its previous fan-fic-esque roots in Ragnarok Online's Rune Midgard. The lead female protagonist will get redesigned as well, least of all a name change from Venris Dastonia/Sevrin Astergarden to a better name: Zelle. This allows for a better dynamic with the male hero, Fynn, that wasn't possible before. So stand by for an epic swords-and-sorcery adventure as unlikely heroes try to save a dying world from those who would hasten its death.

On the console gaming front, I still have to work through a lot of backlog. There's Divine Divinity, the Diablo clone that offers better gameplay in my not-so-humble opinion, bringing more RPG to the hacking and the slashing. Dragon Quest IX is also begging to be played on my NDS. I started playing it again because I intended to enjoy the tagging and partying with my sister but I've lagged behind her so much.

There's a lot of backlog in my viewing list as well: Wolverine Anime and Supernatural Anime come to mind, among others.

So it'll be a busy summer. Have fun, everyone.

Saturday, November 20, 2010

Was that it?

She said she's not going to talk to me the way she used to talk to be before. I guess this is the closest we'll get to breaking up. No matter how much I think about it, I can't see the point. Why did she suddenly decide this? What cryptic thought processes did she follow to arrive at this mind-boggling conclusion.

A few days ago, she said we've grown to close, to the point that she's feeling guilty for her boyfriend everytime we're together. Especially when we're together. But that's a good thing, right? What's so bad about enjoying someone's company? People should do things because they want to, not because they think other people think it's wrong.

I don't know what's worse: "losing" her friendship or being categorized as "badwrongfun".

I guess this plot twist in my ongoing saga will let me focus on the other big change happening, but did it have to hurt this much? But yeah, I suppose you could tell me "I told you so." I knew it was a train wreck waiting to happen right from the start, when I boarded the proverbial train...

Saturday, September 11, 2010

The Melancholy of Haruhi Suzumiya

I recently got Season 2 of this wonderful anime series, based on the light novel series of the same name. Season 2 adds 14 more episodes mixed in with those of Season 1. Season 2's episodes are supposed to be viewed interspersed with Season 1's episodes.

In fact, the first seven episodes aired for Season 2 were the 6-part The Melancholy of Haruhi Suzumiya followed by The Boredom of Haruhi Suzumiya. Episode 8 is the first actual Season 2 episode, Bamboo Leaf Rhapsody. Then the next three episodes are once again taken from Season 1: Mysterique Sign and Remote Island Syndrome Part 1 and 2. After that is the massive 8-part Endless Eight story, followed by the 5-part The Sigh of Haruhi Suzumiya, which rounds up the new episodes added this season. The rest of the Season 1 episodes are then aired after: The Adventures of Mikuru Asahina Episode 00, Live Alive, The Day of Sagittarius, and finally, Someday in the Rain.

As far as book adaptations go, this series is fairly well-done, with little to no changes made. Our point-of-view character is still the otherwise-unnamed Kyon who also narrates the novels in first person. Kyon's dry wit is an effective anchor against the craziness and chaos that Haruhi generates. In fact, there were some episodes in Season 2 that I could swear I've already seen before which is impossible, although explainable by the fact that I've already read the novels that have been localized so far.

I had a Haruhi Suzumiya marathon today, covering all six parts of The Melancholy of Haruhi Suzumiya. Already, I am reminded just how fun reading and watching this story has been. Hopefully, I'll find more time tonight or maybe tomorrow to view the rest of the series.

Saturday, August 7, 2010

My Current State of Gaming

Haven't made a post in quite a while. But that's just normal for this blog, I guess. Anyway, my main desktop PC broke down a week or so ago, and I just managed to fix it last Monday. In addition, my backup laptop's HD crashed! Having had no computer nor internet access for a week is maddening; only dying would be worse. Nothing like being deprived to get a lazy writer to finally write a blog post. And nothing like a post about gaming, my one and only true love.

Most of my gaming these days is done on the Nintendo DS Lite (I'd love to get a DSi XL when I get enough funds, but let's not hold our breaths for that).

Roguelike Gaming + Pokémon = FUN FUN FUN
My free time in the past few days have been consumed logging in hours to Pokémon Mystery Dungeon: Explorers of the Sky. This game allows you to enjoy the best features of the roguelike genre without the over-sadomasochism present in most of the noncommercial games. It's also the only Pokémon game I can play for long: the original monster-taming games bore me before the first Gym leader.


My main character is a ChimChar which I named Bong, after every RPG's favorite hero name (all the RPGs I've played before that allowed naming the hero have had the same name, for some strange reason, and since it coincides with my own nickname, I'm not complaining). The game gives you another pokémon as a partner and I picked a Pikachu, mainly because it's the only one I really recognize. Together, Bong and Pikachu form Team Punks, the latest apprentices of Wigglytuff's exploration guild. Along with up to two others, they delve into "mystery dungeons" (the series name for roguelike dungeons). Hi-jinks ensue.

Currently, the plots been kicking in and the guild's now preparing to hunt down the thief who's been stealing the Time Gears, artifacts that make time in the pokémon world flow freely. Team Punks is ready to kick some Grovyle ass!

The Best RPG Ever (On The DS)
Dragon Quest IX: Sentinels of the Starry Skies fulfills this role quite effectively, boasting a sandbox world that can do both solo play and adhoc wifi multiplayer. Downloadable content, in the form of new quests and items, add to its already impressive list of features.

Unlike Dragon Quest VIII though, this installment harkens back to the good ol' days, when you create whole parties from scratch rather than assemble them from all-too-often-cliched characters. With 6 different character classes plus 6 more advanced ones that you can freely change into any time after getting access to All-Trades Abbey, not to mention different skill paths, there are plenty of options to keep even the most jaded RPGer playing for more than 50 hours.

And the game looks great too. Gear you wear, both weapons and armor, can be seen on your avatar and those of your party mates. The battle system is based on DQ VIII's visual style, where you can finally see your party members moving around while attacking, unlike previous Dragon Quests where you just get the traditional turn-based menu-driven combat that only offers a view of the monsters you're facing. At least one of my gaming friends, who likes playing RPGs, got turned off by DQ IV because of that.

All in all, a solid role-playing game experience, and one I look forward to spending more time with once my present addiction to Pokémon Mystery Dungeon wanes.

Other DS Games
I'm currently playing too many DS games to mention here, as my gaming ADHD kicks in every now and then. But sometimes, I do manage to finish one or two. Recently, I've finished Squishy Tank--a quirky puzzle game--and Alice in Wonderland--a quirky platform game from Disney Interactive that breaks the mold of film-to-video-game adaptations (i.e. it does not suck) and is actually quite a charming adventure.

That's All, Folks! (For Now, At Least)
Like all good things, we've come to the end of this post. I've run out of steam, and until the posting bug bites me again, I'll be gaming. I sincerely hope you will be too. Game on, everyone!

Saturday, June 26, 2010

Doctor Who: The Adventure Games - Episode 1: City of the Daleks

Doctor Who!

I'm a relative new comer to the Who-niverse, having just recently picked up the series with Season 5, which incidentally is also the start of the 11th Doctor's adventures (though I did later watch The End of Time two-part special that ended the 10th Doctor's life).

I regret being late to party for this one and hopefully still get to enjoy the previous Doctors' adventures.

City of the Daleks
Along with the new season, BBC has also released episodic adventure games, starting with City of the Daleks and continued with Blood of the Cybermen,which went live for download just a few hours ago. There'll be four episodes total before they're through.

Tonight, I finally got to install my copy of the first episode, City of the Daleks. The game checks over the Internet to verify your location and will not allow you to install if you're located outside the UK. If, like me, that excludes you, you'll be happy to know that a good anonymous proxy server is your friend.

City of the Daleks is quite short, and I actually finished it in one sitting (about an hour, maybe two of gaming). Locations you'll explore include a shattered London Square and London Underground as well as Kaalaan, the planet of the Daleks. You'll be controlling the Doctor most of the time, with Amy Pond tagging right behind you. There's one sequence near the end where you'll switch to Amy. The whole experience was fun, and felt just like an actual TV episode of DW, from the prologue to the opening and ending credits.

If you're a Doctor Who fan who'd like to find out what it would be like to be the Doctor, you can't go wrong with this one. If you're not a Doctor Who fan, well, it's about time you come to the party.

I can't wait to play Blood of the Cybermen, but the proxy server I used to dupe the first episode's installer doesn't seem to be of much use over an extended period of time (the kind of extended period that a 330MB file download would require) so I'll wait a few days for a non-UK-only download link to become available.

Friday, June 4, 2010

My Ultimate Roleplaying Purity Score

Your
Ultimate Roleplaying Purity Score
CategoryYour ScoreAverage
Hacklust51.89%
Will kill for XP
53.6%
Sensitive Roleplaying81.01%
Occasionally remembers to name their PC
54.8%
GM Experience43.48%
Puts the players through the wringer
69.4%
Systems Knowledge68.36%
Local rules guru
90.4%
Livin' La Vida Dorka65.52%
Goes nuts on the weekends
63.3%
You are 59.35% pure
Average Score: 68.8%

Sunday, May 17, 2009

Marriages vs. Friendships

We shouldn't have to choose between the two. But for three of my closest friends so far (hencforth to be referred to as L., A., J1., and J2., respectively), getting married meant cutting off the relationships we've had for more years than they'd been married now: hanging out, okaying boardgames, and most importantly, playing role-playing games.

L. was one of the best players in my home game group: showed up every session, was enthused enough with whatever setting we're playing in at the moment as well as with his character, and took care of reminding players about the next game session. On top of that, he was also a very good friend who I hanged out a lot with. All of which promptly changed when he got married. 

Mr game group which has stood intact for nearly 20 years fell apart, although L. was not fully to blame for that. Now, we're trying to rebuild the group and start a game of D&D 4E (as well as Savage Worlds, I hope). Most of the players are quite tied up with Real Life(tm) and things are further complicated by geographical separation. Still, we've got about four players that can be rounded up, L. included.

What strikes me as funny is the fact that these people claim not to have difficulty finding time out for gaming. Surely you don't have to be with your spouse 24/7! That's be hell. Would it kill people to have a little afternoon off each week for gaming? 

I'm all for my friends' happiness(-es), but surely anyone can see that eschewing hobby time is very unhealthy. Things shouldn't suddenly change just because you're married. Dumbasses.

Tuesday, May 12, 2009

Yet Another Quitting Attempt

I'm currently on hour 18 of yet another attempt at quitting my smoking habit.

I have no idea if this will follow through or how long it will last, Even now, the craving is pulling at me and it is all I can do to resist it.

Wish me luck, everyone!

Tuesday, May 5, 2009

Dragonball Z: The Director's Cut


Just watched the first three episodes of the new "remastered" Dragonball Z...

And it's awesome! I was actually disappointed at first when I saw that the animation was still the same (I thought it was actually a remake or reimagining as is common these days). But as I continued watching, the wonder of the past Dragonball Z seized me, and I was aching to see more energy-blasting action.
The pacing's a lot quicker now too. They're taking out most of the grunting, staring fillers, and cutting straight to the chase. As episode 3 ended, Goku and Raditz just died from Piccolo's Makansanpo (sp?) and everyone's dreading the arrival of Vegetta and Nappa in one year.
Can't wait to see the next episodes!

Sunday, May 3, 2009

Animax Asia pwned!

I downloaded the fan-subbed episodes of this FMA: Brotherhood (I'm a pirate, yaaahr!) released by Eclipse and found them superior in localization than Animax Asia's televised episodes. Looks like Animax's voice actors aren't the only ones who're incompetent, their subtitlers are fine candidates for the Darwin Awards as well! Not only that, but Eclipse releases the fansubs more than few days earlier than the Animax episode.

Animax pwned. Hahah.

Saturday, May 2, 2009

My Fighting Fantasy RPG Collection

At long last, the circle is complete!

I've been hunting down the missing parts of my Fighting Fantasy Roleplaying Game collection for years, and it has only been last week that I've finally found the two books that have been missing: Out of the Pit and Titan: The Fighting Fantasy World.

Out of the Pit

Out of the Pit is the Fighting Fantasy "Monster Manual," with stats for 250 monsters. This was actually released for the basic game but was later re-released as a sourcebook (in a largely unmodified form) for the Advanced Fighting Fantasy RPG.

Titan

Titan: The Fighting Fantasy World details the campaign setting for the role-playing games. Not only can information on the popular continent Allansia (setting of most of the FF Gamebooks) be found, but those of other continents and places as well. Like Out of the Pit, Titan was also released during the same time as the Introductory role-playing rules, but was also subsumed as a valuable sourcebook for Advanced Fighting Fantasy.

I've played the heck out of what Fighting Fantasy gamebooks I could find at the local National Bookstore and Booksale branches way back in the late '80s to the early '90s. I remember Rebel Planet as the first Fighting Fantasy I've owned. I borrowed Deathtrap Dungeon and Seas of Blood from my friends. And later on was fortunate enough to stumble upon The Warlock of Firetop Mountain--the book that started it all--in one of my Booksale hunts. Since then, my collection has grown steadily; I have most of the 50+ books in the line already.

But it wasn't until a few years ago that I learned of an actual role-playing game based on the Fighting Fantasy gamebooks. Once I found out though, I lost no time in acquiring the first two books in the series: the first was simply titled Fighting Fantasy: The Introductory Role-Playing Game...

... and the second was an adventure module with additional rules entitled The Riddling Reaver.

The Riddling Reaver

The Advanced Fighting Fantasy Series

The Advanced Fighting Fantasy line was revised the basic rules given in the two books above, and greatly expandad upon them, making the Fighting Fantasy system more of a role-playing game. This series started with Dungeoneer, which gave the base rules for Advanced Fighting Fantasy...

Dungeoneer

... and continued with Blacksand! which expanded the rules in Dungeoneer (adding Priestly magic, among others) as well as laying down guidelines for city adventures...

Blacksand!

... and finally, there's Allansia, which provides Fighting Fantasy adventurers the means to explore the wilderness of Titan.

Allansia

To Savage or Not To Savage?

Now that is the question. Do I convert the world of Fighting Fantasy to my favorite role-playing system, Savage Worlds or should I run it as is, with the Advanced Fighting Fantasy system. Both systems have their merits: Savage Worlds is fast, fun, and furious, and is certainly "old-school" enough to retain that FF feel. Running it using AFF would be a purer experience but the system, though light and old-school enough, has more than a handful of flaws.

Either way I decide, a new group of adventurers would soon be setting foot on Titan, to fight their way through their own fantasy.

Wednesday, March 25, 2009

Did my D&D Tiny Adventurer Just Score?

I've just joined Facebook a few days ago. I've held out so long because I thought I only needed one personal networking site (in case you're curious, mine was Friendster). Turns out I really needed only one: Facebook. It was like love at first sight...

But this post wasn't meant to be a rant about Friendster like that site's a bad ex-girlfriend. No, this is about my only reason for finally getting a Facebook account: to try out the D&D Tiny Adventures app I've heard so many wonderful things about.
So I got the account, and immediately started playing the game. It was easy enough to get into, even if you have no idea what D&D is; you just pick a character out of the eight offered, give him (or her) a name, and your D&D Tiny Adventurer is ready to be sent out on adventures to earn gold (every adventurer wants the shiny, of course), nifty gear (hopefully magical and ones he can equip), and experience points (so he can level up, to tackle on greater adventures).

You don't have to be slaved to your monitor during all these. D&DTA was designed for "sporadic gameplay" (as the designers described it): you pick an adventure and you can come back later to check if it has ended. Each adventure takes a number of encounters--challenges that test your adventurer's various traits and abilities (like his combat prowess or intellect or even his defenses)--and your hero will go through these encounters one by one, at a rate of about 10 minutes in real time. Each time your adventurer completes an encounter, reports posted to provide you with running story updates of what's happened so far.

These are most often amusingly written, like this, the final encounter of the Level 7 adventure, Hidden Shrine of Nahautl:

So did I just score? XD
Hmm. I started out just wanting to post this amusing screenie and ended up doing a review of the app, and this post had gotten quite awkwardly long. Í think I'll have to end it here with the recommendation that this app is not for D&D fans with lots of time to waste; with the "sporadic gameplay" design, everyone with access to these Internets should be playing this.

So get it now, add me as a friend (friends can heal and buff you!), and start leveling up!

Drakensang: Tne Dark Eye

Finally got a copy of this latest PC role-playing game based on the popular German pen-and-paper RPG, Das Schwarze Auge (The Dark Eye). The tabletop game was first published way back in the early '80s but it wasn't until 2003 that it was released in English. Back in the 1990s though, a trilogy of CRPGs called the Realms of Arkania was published, along with English translations of the 3 tie-in novels.

Drakensang ("The River of Time") is thus the fourth CRPG in the Realms of Arkania trilogy, and could have been named as such, but I think SirTech took that license to its grave. 

I'm excited to try this game out. It's Germany's D&D, so to speak. From what little I've read of the actual mechanics, there's a steeper learning curve than D&D, as well as a lot of dice-rolling (3 rolls to make one skill check!). But since there's the game engine to handle all that, it shouldn't be too much of a problem.

I think the game finished installing already. Have to play now. More later.

Sunday, March 8, 2009

Avernum 5


I've stayed away from the Avernum series since I failed to finish the first installment; finally burned out on the clunky interface and sub-par graphics, then lost interest. I'm a hardcore old-school CRPG fan, but maybe not that much.

Now, several years after, I've returned to Avernum, intending to playing through the fifth in the series. And what a pleasant surprise to see that while it still looks like the same engine, there has definitely been a lot of improvements, particularly in the ease-of-play department: a great tutorial and prologue, online help, streamlined GUI, and fun gameplay.

Avernum 5 definitely addressed most of the negative issues since the first game, opening up the old-school RPG style to a wider audience (i.e. me, hahah). 

Saturday, March 7, 2009

Sam & Max: Season One

Finally got around to playing Sam & Max: Season One. This time around, the crazy duo is back in a 6-episode adventure that brings a lot to both hardcore and casual adventure gaming fans everywhere.

Installed this baby about a week ago, and now, I've breezed through all six adventures in a mad whirl of week-long gaming.  I think this is the first time in months that a game has managed to keep my hyper-active attention span till completion, so that's something. Granted, each episode can be easily completed within five to six hours, so there's that too.

But still Season One is a solid game: the puzzles are a bit on the easy side (it wasn't until Episode 6 that I began to get stumped, although that could be more from getting tired and not paying much attention than anything else) and the stories are hilarious and entertaining.

Best Episode of Season 1: Episode 5 - Reality 2.0. With its spoof of online gaming and a surprising homage to text-based adventure games along with references to fantasy roleplaying games, this episode stands out as the best out of all six for me.

I'm about to start Season 2 once I've installed it, and I'm also looking forward to playing their classic old game, Hit the Road. 

Sunday, March 1, 2009

Puzzle Quest: Galactrix


Puzzle Quest: Galactrix is Infinite Interactive's latest connect-three/role-playing game hybrid, a science fiction follow-up from their previous fantasy offering, Puzzle Quest: Quest of the Warlords.

Instead of a square board, the playing field has been redesigned with hexagonal gems, and the battle system is intended to simulate two ships having a dogfight in space. Different gems power various tech installed on your ship, with blue gems regenerating your Shield energy and mine gems representing direct attacks on the enemy ship. Play continues back and forth with you and the enemy ship alternating turns.

I've just installed it today on my HP notebook running Vista Home Premium, and so far, its working great. It does load a tad slow when you start the program, but maybe my box is to blame partly for that (or, more to the point, Vista is). So far, I've clocked in several hours' worth of play already; this game, like its fantasy predecessor, is quite addicting!

Other things to do include mining, where you attempt to connect a series of three resources before running out of moves; resources can then be sold at ports for money. Ports buy resources at different rates, so you have another "mini-game" trying to find where it is best to sell your Food, Isotope, or Gold cargo. And then there's the stargate hacking minigames, where you need to connect a sequence of gems before the timer runs out; stargates allow access to other star systems, which you'll need to have in order to move around and complete the game's various quests.

There's also several different factions in the game, and your quests and actions alter your score with each faction. Initially, there are four human mega-corporations, but soon enough, relationships with other races and factions, like the Pirates, will also be added and tracked. 

All in all, Galactrix is a solid science fiction RPG with a puzzle combat system, a game that's highly recommended whether you're an RPG fan and/or a puzzle fan, and whether you're a hardcore or a casual gamer.

Saturday, January 31, 2009

KiVa ends, Decade begins

A couple of weeks ago, Kamen Rider KiVa ("King of Vampires") ended. I've followed the masked tokusatsu series for 40 weeks--a mad fun romp between two eras (1986 and 2008), between father and son, between laughter and tears. And through it all, I've witnessed KiVa and IXA's battle against the Fangires (vampiric stained glass monsters that feed on human lifeforce) and their ruling council: the Checkmate Four.

A year ago, I tuned in on KiVa because Engine Sentai Go-onger's pilot left me feeling cold. Sure, these are kids shows, but even I must draw the line when the show's got more than one cute animal-esque mascots. Magiranger wasn't like that! My beef with the Kamen Rider franchise is its solo heroes, although recent series (particularly Ryuki and now, Decade) feature more than just one or two Riders. I've always preferred an ensemble as opposed to a single protagonist.

But this time, I didn't mind as much. And so I started acquiring KiVa over the course of some 40 weeks. And enjoyed the show immensely.

With Kiva ended, the franchise moved on to its latest title--Kamen Rider Decade--the very next week. From the pilot I just viewed, I think it's got something of a Sliders-esque vibe going, with the masked hero traveling to the 9 other Rider worlds, parallel universes that were the homes of the previous actual Riders of the series. Episode 1 ended with Decade appearing, and being given an identity, in Hyuuga's (1998 series) world.