Sunday, March 25, 2007

Neil Gaiman's Stardust

Wow. Yet another movie to look forward to.

The trailer does hint that the film's more...epic than my reading of the novel. I don't really remember any pirates riding airships in the book; I know I would have remembered if there were any. I liked the novel's "fairy-tale-esque-ness" but like other Gaiman books (like American Gods and Neverwhere), I got that feeling of being held back--as in "wow, this premise is cool; this or that event will surely happen" except Gaiman doesn't go where you expected. That's a good thing, right? NOT! Well, normally it is, unless it's Gay-man at the helm, in which case he takes you in a disappointing direction.

Anyone else felt Shadow needed a good thwack up the side of the head, or for that matter, all the characters in American Gods?

Saturday, March 24, 2007

Transcendence

It's the end of the semester and I'm supposed to be grading a lot of papers. Ever the procrastinator, I naturally grab this opportunity to scour the 'net looking for something to do! Which means only one thing: games!

Almost immediately, I stumble upon this little gem. Liberated Games features commercial games that have been "liberated" into the public domain, through various licenses. This effectively means that they're now free for download. This also means that the game's probably too old too enjoy. Unless it's a classic.

Anyway, I started trying out games left and right, and found Lure of the Temptress! It's Revolution Games' first adventure, right before they started making The Broken Sword series. It's a little old, having been released in the early '90s, but it's still a fun point-and-click adventure, especially because its key features seems to be NPCs that carry on with their lives, walking through town, talking with each other, etc. This game is a definite must-play for adventure gaming fans.

Aside from Lure, I also discovered Transcendence.

Actually, Transcendence wasn't listed; Anacreon was. But as it turned out, Anacreon was Transcendence's sister game. And I found out about Transcendence through a link on Anacreon's other games page.

Since watching Firefly and Serenity, I've longed for a game where you get a ship and then just wander all over the galaxy, trading stuff, fighting other ships, going on the odd mission, and upgrading your ship. In short, I wanted a spaceship game that's set in a sandbox. One of my gaming friends suggested X2, but that wasn't it. Star Control 2: The Ur-Quan Masters was a bit too difficult for me; I don't have much patience with bad design decisions. I'd settle for turn-based spaceship battles, rather than fast-paced frantic shooting.

Transcendence is a little like Star Control 2, except you start out a bit less wimpy: initial battles in Transcendence are quite fun, in fact; the first battle in SC2 is fun only if you're a masochist.

Anyway, try it out.

Game on.

Friday, March 23, 2007

Perfect World Closed Beta Test Contest Part 2!

Chances are, if you're a Pinoy gamer, you're probably all hyped up about Level Up's upcoming MMO, Perfect World (like me). And there's even an even greater chance that you can't wait to get your grubby paws on a Closed Beta Test account (ahem, again, like me). Thankfully, Level Up's GM Tristan is giving out three accounts per day until the CBT opens.

Here's how to join, taken directly from his blog:
HOW TO JOIN

1. Open only to gamers residing in the Philippines (PW Philippines CBT is locked to our country, sorry)

2. If you already won at the first contest or at Waukster.com, then you are ineligible. Period.

3. Second, like before, to join the contest, you MUST *subscribe* to my blog via my Feedburner e-mail applet on my right sidebar. Be sure to *activate* your subscription. Inactive subscribers cannot win.

4. Now, it’s time to be creative. Instead of just simple questions, I’ll be throwing pretty hard “complete-me” phrases (or some equally “evil” brain teases). This will be posted everyday.

5. There will be three (3) winners everyday until the PW Closed Beta on March 28, 2007. Winners will be announced here regularly.

6. Instead of submitting to my email, you have to submit your answers to perfectworld@levelupgames.ph, the PW Team will randomly select the most creative answers and inform me ASAP. Before, it was submitting fast and being first… now, even if you’re late but you have a cool answer, you still have a chance of winning.

DON’T FORGET TO INCLUDE THE FOLLOWING INFORMATION in your e-mail

Complete Name
Complete Address (with zip code preferably)
Age
E-mail address
MylevelUp or Netgames username (if you have one. Either will do)
Blog URL (if you have one):
Your email subject must be (GMTO PW CBT 2 – for )

Instructions on how to claim your prizes are here.

7. But wait! There’s more! If you have a blog and include my blog (http://gmtristan.blogspot.com) and Perfect World Philippines (http://www.levelupgames.ph/perfectworld) in your blog roll, (and you replicate this contest on one of your posts) then you get NOT ONE… BUT TWO (2) CBT accounts! Woot!

Sunday, March 18, 2007

Perfect World: Race and Class Descriptions


I haven't actually ensured a CBT account yet, but I'm really hyped about this new MMO from Level Up! Using my meager Google-fu techniques and a couple of hours, I've come up with the following race class descriptions that may give some of you people an idea about the character you're going to create in the PW CBT.

Perfect World has three playable races, with each race having access to two classes, one class focused on physical aspects and the other on magic. Both male and female members of the human and elf races may choose either path; only the beasts are locked into a class based on their gender (i.e. male beasts are automatically Warriors and female Beasts are automatically Summoners).

HUMANS are blessed with boundless adaptability, making them excel in both sword and sorcery. Humans may choose to be Swordsmen or Mages.
Male Human SwordsmanFemale Human Mage
SwordsmanMage
  • Swordsmen are trained in all aspects of weapons and armor, making them masters of hand-to-hand combat.
  • Mages, through long study and meditation, are masters of magic: the secrets of water, fire and earth are theirs to command. They are, however, the physically-weakest characters when just starting out.
ELVES are a winged race descended from the Aves (Don't know if this is an actual "ancient race" in PW or if it just meant "birds"). They are the only characters able to fly when just starting out. Elves may choose to be Clerics or Archers.
Female Elf ClericMale Elf Archer
ClericArcher
  • Clerics channel the wind, thunder, and electricity--curing their allies and cursing their foes.
  • Archers are lean and graceful, beautiful but strong. They are masters of the bow, dealing superior long-distance damage.
BEASTS are legendary animal spirits made flesh.
Male Beast WarriorFemale Beast Summoner
WarriorSummoner
  • Male Beasts are Warriors: Attuned to the balance between life and death, they are able to unleash their rage with explosive force. Warriors are also able to shapechange into their respective animal forms.
  • Female Beasts are Summoners: Blessed with natural charm and beauty that attracts everyone, they are able to call upon the aid of the animal kingdom, as well as shapechange into a Beast Fox (don't really know what this will be called in the real English translation though), which greatly raises their physical combat capabilities.
So there you have it. Have you already chosen your character's race and class?

As in previous MMOs I've played, I'm going to first create a human swordsman, whose first strategy would be to charge at an enemy and start the beat-down! I believe this focuses me on exploring the game world, and to get used to the nuances of the game system .  

Tune in next time for the skills of each class!

Sources:
http://kanbisekai.wikiwiki.jp/ for the class details and pics
http://wiki.perfectworld.cc/ for the "official" translations of the race and class names

Wednesday, March 14, 2007

Perfect World: The Perfect MMO?


Ragnarok Online was my introduction into the world of MMORPGs: I started playing on pRO Chaos during the Beta period, and stayed on for a good two-and-a-half years of my life. Through those years I've met countless friends, made not so few enemies, lost others to the Real World(tm), leveled up, and loved. Sadly, it was that last thing that proved to be my undoing: hearts were broken and my characters were deleted by my ex in an unrivaled act of vengeance.

Since then, I've tried a handful other MMOs, from a short stint in Ran Online to an even shorter stint in Silk Road Online. Lineage II caught my attention for a good long while because most of its features reflect what I've been looking for in a new MMO (chief among others: a full streaming world whose every corner you can explore). Most recently, I took part in the Granado Espada Beta Test--Multiple Character Control is indeed interesting, but too bad that it was all the game really offers.

I first heard of Perfect World when GM Tristan announced his contest on the AEGIS yahoogroup only a few days ago. I've been looking for a new game to satisfy my MMO fix, and so I fired off my Google-fu to find out more about this Chinese-created game. What I found out about it could be summed in one word: perfect.

But here's what I'm eagerly awaiting about Perfect World:

Huge continuous terrain
The entire game world is within one large map that requires no loading or no changing of maps so players can move around without waiting for scenes to change.


I've only seen streaming world content in Lineage II, and was disappointed that more recent MMOs still haven't adopted that new MMO technology. Perfect World gets a whole lot of points from me, just for including this feature.

Day, Night and Weather Shifting
The game shifts from night to day and sunny to rainy season on a regular cycle, changing the view of each area to suit the time. This "real world" effect will immerse the players more effectively in the game.


Oh yeah. Day/Night cycles and weather changes to boot!

Perfect World Mailing System
This enables players to communicate with their online and offline friends, clan mates or factions. Aside from mail, items can also be sent through this unique system.


Sounds a lot like KoL's mailing system because you can also send items. Another winning feature.

Battle in Land, Sea and Air
Each character and class in Perfect World has the special ability and peripherals to fly, trek, and swim in different terrains. Inherent attributes, special equipments, summons or even mountable animals make it possible for characters to not only fly, trek, and swim but also to duel and clash on any of the terrain. Perfect World created a world with flying monsters and floating cities and ruins, all waiting to be explored.


Wow. This just gave me an MMOG-gasm! Now that is a truly 3D world.

Massive Quest/Mission System
The game itself has more than 5,000 quests waiting to be discovered and completed. Quests can be race- and class-specific. Instance quests are available for players who would like to make their own adventures.


Ahh, for me, this is the crowning glory of every MMORPG: a rich collection of quests to occupy your character's time. I have little tolerance for grinding but having quests to fulfill while you do seems to make the time worthwhile. So definitely lots of quests! The use of instancing also adds to the feeling that you're the hero of your own story, which is as it should be. Also, it protects you from the interference of player griefers.

I've barely covered the entire list of features, but the four I've discussed above are my personal faves. You can find the rest of the features here at LUG's Perfect World site.

Perfect World is definitely on my must-play list. Now all I need to do is get a CBT account....

Quotes taken from: http://www.levelupgames.ph/perfectworld/about.html

Tuesday, March 13, 2007

Unwell

Sigh. This is gonna be one of those emo posts again, isn't it?

Well, here I am again, taking time out from a hectic schedule to blog something. It's been years since I've actually written my thoughts here, I think. I just realized that last night when I tried labeling all of my posts; read the ones at the start, and they're really something. I've forgotten I wrote those things. I guess that's what I'm trying to do now.

Ever since I lost her, I've been drifting along, aimless and alone. That's pretty much emo crap. I've got my job to distract me a bit, but even that's losing it's effect these days. It's been--what?--six months without her already? We do still chat every now and then, but there's this sinking feeling of drifting away farther apart each time we talk. You know when you're desperately trying to save someone, but their blood just keeps running through the fingers you've pressed on their wound in an attempt to staunch the flow of blood, but it's not working, and their dying, and there's nothing else you can do except watch. (Aha! Someone try to say that out loud without pausing for breath!)

It's funny, because, before I met her, I was used to this life. I was used to being alone, doing my own thing, you know: your typical bachelor loser deal. But now, I'm dreading my future, because all I'm seeing is me. Noone else. Stark gray landscape, and just me in it.

Noone else.

Saturday, March 10, 2007

Star Frontiers: Remastered!

Star Frontiers, TSR's science fiction roleplaying game, gets a new face-lift in Bill Logan's excellently well-done remastered PDFs!

On his webpage, you can find PDF downloads of Alpha Dawn (Star Frontier's "core" rules), Knight Hawks (the spaceship campaign supplement), and Zeb's Guide to Frontier Space (originally intended to be the first of many volumes but only 1 volume got released; the guide revises Star Frontiers with a tighter, albeit universal-table-based system a la Marvel's FASERIP). Also available are remastered PDFs of Parts 2 and 3 of the Volturnus trilogy of modules (Part 1 of the story-arc is included as a sample adventure in the Alpha Dawn core rules), as well as tons of gaming aids from character sheets to quick references to map to minis--practically everything you need to get started adventuring on a far-flung frontier.

I've a fond space in my heart reserved for Star Frontiers. The game was one of the first RPGs I've ever run, after I got the Alpha Dawn boxed set as a gift from my father in the summer of '90. While it wasn't the first RPG I owned (that honor belonged to TSR's Conan RPG), it was the first I fell in love with: poster maps and cardboard counters and all. My group actually took a break from our favorite fantasy fare (I think it was High Fantasy at the time, since we didn't have D&D rules yet), and for the succeeding months, we played only Star Frontiers: from their first job as explorers aboard the Serena Dawn, to their subsequent crash landing on the (not-so) desert planet, and until they've united the local alien races in a huge war against the insidious Sathar in Starspawn of Volturnus. By that time, most of the original characters have been replaced with new ones, as the old ones died in the hostile Volturnus environment.

It was a fun and quirky system, but fun nonetheless.

My group has always talked about going back to it again, but other RPGs--among them various flavors of D&D--and time had so far confounded us. Flipping through these newly-remastered files, I feel an urge to revisit the Frontier once more. Maybe we will, one of these days, if the stars are right.

Yet Another Attempt

So here we go again.

By now, I've realized I'm not into blogging regularly. Too many things need my attention to indulge in this pleasure. But still, here's my blog, moved over to the new blogger system thingy. I still haven't migrated most of old links to stuff. But I plan to do that later. For now, I think I've got a base layout that won't make people vomit on first glance.

Same deal: I post random things that happen to be of interest to me and hope someone's watching....

Monday, January 15, 2007

Supervillain!

Your results:
You are Dr. Doom
Dr. Doom 63%
Magneto 61%
Dark Phoenix 59%
Juggernaut 58%
Mr. Freeze 57%
Apocalypse 57%
The Joker 55%
Riddler 52%
Lex Luthor 51%
Venom 44%
Catwoman 43%
Kingpin 39%
Poison Ivy 34%
Mystique 30%
Green Goblin 30%
Two-Face 22%
Blessed with smarts and power but burdened by vanity.
Click here to take the Supervillain Personality Quiz

Thursday, November 23, 2006

Of Dreamers, Shifters, and Disciples

I just finished Dreamfall: The Longest Journey last night. Almost exactly a week after I installed it. And the game's ending left me shocked.

Zoe faded away while in coma, April Ryan was apparently dead in the swamp, and Kian was captured by his fellow Azadi. To top it off, WATICorp still manages to release the Dreamers and "the Undreaming has been unleashed," apparently upon the twin worlds of Stark and Arcadia.

I'd like to say I feel cheated, but if there's one thing my most favorite story of all time has taught me, it's that heroes do fall, if only to make them more heroic when they do rise again (and, um, return). Dreamfall is the second game in The Longest Journey series, and it seems like Ragnar Tornquist took a page from The Empire Strikes Back!.

So, all in all, looking forward to the next game in the series! Be it TLJ3 or DF2 (really, I don't see the difference), I'm hoping it will finally bring The Longest Journey to a satisfying destination. I just hope it gets released in my current PC specs' lifetime. Heh.

Game on.

Sunday, November 19, 2006

Video Games!

Picked up three games last week when I got my paycheck: Neverwinter Nights 2, Dreamfall: The Longest Journey (or is that the other way around?), and Elder Scrolls IV: Oblivion. So far, I've installed and played the first two only.

Neverwinter Nights 2

I still haven't finished Neverwinter Nights 1, having only reinstalled and restarted playing the game earlier this year. For the original NWN, I've installed everything: the two expansions, the community expansion pack, some premium modules (Witch's Wake, et.al.), but I've never finished even the original campaign. I'm lazy like that. And now, with NWN 2 installed, chances are high that I won't be able to play NWN 1 again anytime soon. Times like these, you wish you don't have Real Life(tm) to attend to.

I've played quite a bit of the NWN 2 original campaign since I installed it last Wednesday. As usual, my character's a fighter/rogue, Laire Random, with almost the same build I used in the first game. I'm also shooting for the weaponmaster prestige class. Fighter/Rogue's are the epitome of the fantasy hero for me, or rather, the fantasy adventurer: wise-cracking, witty, quick-on-his-feet, tough without being too brawny, and most of all, wields a big-ass sword. Not to mention access to most magical items via Use Magic Device, and you've got a very well-rounded character that could go toe-to-toe or hurl spells from a distance, depending on one's mood.

From what I've heard, a lot of people are unhappy with the changes made in this latest edition of NWN. Which is puzzling, because most of the changes I've seen actually do improved the game experience. Well, "improved" in the sense that you get a more true-to-the-pen-and-paper-game feel. For example, and perhaps one of my most favorite changes was the removal of the Stone of Recall, a magical item that you get since Chapter 1 of NWN 1 that allows you to essentially zip back to base and return, a la Diablo town portal. Another example would be the new familiar/animal companions, which bring them more inline with what you'd actually get in the actual D&D rules. Maybe it's just that those complaints come from people who have not played the actual pen-and-paper game.

The graphics are nothing to get all excited about, although they're definitely an improvement over the previous game's. One of the things I really like was when you finally reach Neverwinter. The city layout was vastly improved, owing to NWN 2's new capabilities, I guess. Gone was the squarish city blocks of the old game, and the districts actually look like they've been taken almost directly from the Forgotten Realms pen-and-paper game supplements.

All in all, NWN 2 is definitely recommended for RPG fans everywhere, especially if your tabletop game of choice is D&D 3.5.

Dreamfall: The Longest Journey

Dreamfall is the sequel to The Longest Journey, which is an adventure game (in the traditional point-and-click gameplay sense) featuring a single female hero who must travel between Stark (the Earth of high technology) and Arcadia (the Earth of magic) in order to save both worlds. At least that's how I remember it, since I can't remember when I actually played the first game. Nor can I find my copy of the game cds.

Anyway, Dreamfall is essentially part 2 of TLJ, and this time, the story focuses on three people: a new chick, the old chick from the first game, and an adventurer-type guy. I forget the names right now. Too lazy to check the manual. Sorry.

Dreamfall's set in the same world, or worlds, as the case may be, and is still an adventure game (in that you need to solve puzzles and pick things up in order to advance the plot), but with the addition of certain action game elements, like a combat system. So in this game, unlike most other adventure games, there's a possibility for game over thoroughout most of the game.

The graphics are crisp, colorful and cartoony, but not too cartoony--a combination I like very much. The worlds of Stark and Arcadia, some locations of which you'll revisit in this sequel, have all been rendered in glorious 3D.

I haven't gotten very far yet, because of NWN 2, but I'll definitely play more of this later.

Maybe I'll post some screenshots later.

As for Oblivion... I don't really like the cultures presented in the Elder Scrolls III: Morrowind, although the game really was immersive. Well, at least until I started playing Lineage II. But since it was cheap, I thought I'd buy a copy. But I don't think it'll get installed any time soon.

Well, then, I'm gonna clock some more quality gaming hours. Until next time, folks. Game on!

Saturday, May 27, 2006

So True.

You Are 15 Years Old

Under 12: You are a kid at heart. You still have an optimistic life view - and you look at the world with awe.

13-19: You are a teenager at heart. You question authority and are still trying to find your place in this world.

20-29: You are a twentysomething at heart. You feel excited about what's to come... love, work, and new experiences.

30-39: You are a thirtysomething at heart. You've had a taste of success and true love, but you want more!

40+: You are a mature adult. You've been through most of the ups and downs of life already. Now you get to sit back and relax.

Yay! I'm more boyish than girlish!

You Are 70% Boyish and 30% Girlish

You are pretty evenly split down the middle - a total eunuch.
Okay, kidding about the eunuch part. But you do get along with both sexes.
You reject traditional gender roles. However, you don't actively fight them.
You're just you. You don't try to be what people expect you to be.

Friday, March 17, 2006

On the bus home...

It's the end of the day. End of the week as well. YAY!
Sky's still blue, but Park Square 2's orange night lights are already
on. Someone just sat beside me, had to move over. Paeng just texted
me: HOSTEL TOM. Don't know if I can come. Bus is leaving now, and my
mobile's lowbatt already, so until next time...this is fun!

test again

hiya! this post was done using mini opera and gmail mobile and my post! heehee!

--
=-====================
Leonard Anthony P. Arcilla
[blog]Random Punk: http://randompunk.blogspot.com/
[serialnovel]Beyond Black Doors (A Knights of Obscurity Tale):
http://beyondblackdoors.blogspot.com

"Without this playing with fantasy, no creative work has ever come to
birth. The debt we owe to the play of our imagination is
incalculable."
--Psychological Types, Carl Jung

Thursday, November 3, 2005

Cave Story

Cave Story!
I heard about this game from a post on rpg.net.

So I checked out the link he gave me, which lead to the Aeon Genesis website. Aeon Genesis is a fan-translation group who had brought over a lot of quality Japanese games, mostly SNES RPGs which we non-Japanese folks would have no hope of playing otherwise.

This time, they translated a freeware Japanese game called Doukutsu Monogatari ("Cave Story"), released December 2004 by Studio Pixel. Such a simple name for a wonderful action adventure game. With gameplay akin to the current incarnations of Castlevania, you control a soldier girl who must explore the caves until she gets to the end. A bit simplistic but Cave Story actually has a "story" of sorts: there are NPCs sprinkled althroughout that advance the plot, as well as give helpful hints. You'd even come to love the villains you'll encounter.

And then there're the hero's different guns, ranging from the basic Polar Star to weirder ones like the Bubbler. Each of these guns can be powered up 3 levels by collecting crystals from destroyed monsters, with their effects growing with each levelup. However, if the hero takes any damage, the weapons also take damage, often resulting in them degrading. Powering them up doesn't take much effort fortunately, so it becomes only an issue during boss battles.

The gameplay is solid and the graphics are charming, especially when we consider the fact that this is a freeware game. Which kind of puts to shame those US/UK game companies who churn out crap games.

I played Cave Story using my Logitech Dual Action Gamepad, and the game automatically maps to the buttons, even to the point of using the Left Analog Stick for its directional control.

If you loved Castlevania: Symphony of the Night (inclusing the various GBA remixes) and Metroid, be sure to check this game out. Here are the download links again:

Doukutsu Monogatari -- LZH is a compressed archive format; I used WinRAR to unpack mine.
Cave Story English Translation Patch -- unzip this, run the patch, and tell it where you installed the game.

Game on.

Sunday, October 30, 2005

Massively Multiplayer Roleplaying Games

As I'm writing this, Windows Update is downloading the Microsoft .NET Framework (it's taken 2 hours and counting... don't you just love crappy 56k dialup?). I need it to run WinTin, a MUD client. I've recently begun to play MUDs again, hoping to find there what I found lacking in graphical MMORPGs like Ragnarok Online.

I'd use zMUD instead as the client, except it'll cost me $30, which I can't pay for right now. So I chose WinTin instead. It's got the same power functionalities and it's free and open source too!

What exactly am I gonna play? Lusternia! One of the things I hated about RO was the bland fetch quests. Lusternia seems to tout it's quest system a lot on their page, so I thought to give it a whirl. So in case you find yourself adventuring in Lusternia, give my character, Laire, a call.

D&D 3.5e and Humor

Since my disconnection from Ragnarok Online, I've been prepping up on reviving my pen and paper gaming hobby. Got the v3.5 books (didn't get around to buying 'em when they first came out because I was too hooked on pRO at that time). Did some online surfing to get a feel for the state-of-start in gaming. Subscribed to a couple of RSS feeds (mostly rpg.net and morrus'). And that's how I stumbled on this little web comic serial called The Order of the Stick.

Now I'm a fan.

If you haven't read the comic yet AND you're a D&D gamer, then you're missing out. Get your d20s ready and join the party ASAP! You'll be traveling with Elan the Bard, Durkon Thundershield (dwarven cleric of Thor, complete with Highlands accent to boot), the beautiful rogue Haley Starshine, the halfling ranger Belkar Bitterleaf ("world's best tracker under 4 feet tall"), the mysterious elven wizard Vaarsuvius, and their leader, the veteran fighter Roy Greenhilt.

Happy birthday to me!

I think that title kind of makes me sound pathetic... *shrug*

Haven't posted in ages, despite previous promises to post more regularly. So I won't make any this time. Okay, so here we go. What have I been up to?

Well, for starters, I've semi-retired from Ragnarok Online. That's right. My decision was a bit forced; someone (who I trust enough to give access to my game account) freaked out and deleted all of my Loki server characters. Took me almost two years to get those electronic avatars to where they were. Guess that's life for you. I did cry about it, mostly because it was the lowest blow she could deal me, but, on the other hand, I guess I'm thankful. My life's been starting to move in another direction right before this incident happened, so I just took this as confirmation of my new path.

Of course, I won't forget what she Fynn Elenium and the others. They will be avenged someday. I shall have to cause the deletion of the culprit, her entire family, and all her hopes and dreams. Oh sweet, sweet revenge.

All that's for later.

I've been working again (for a month now, I think). Systems Administrator for some exclusive girl's school. Job's good, no complaints there.

My girlfriend's leaving soon (November 13th) for Abu Dabi (sp?). I do hope this time we'll hold on. We didn't have much luck the first time she left (about a couple of years ago, for Qatar). But we've learned, we've loved, and we're gonna try harder this time around. I love you, Janette.

OH RIGHT! Today's my birthday! Sorry, I almost forgot. Mom and sis just treated me to a very nice birthday lunch. Nothing fancy, just spaghetti and chicken and those little hotdogs and marshmallows on sticks... Heehee. Like a kid's party. I should be in Katiklan later today though (to meet Paeng and Krishlex and hangout at Boracay). But with my girlfriend's imminent departure, I had to take a raincheck on that.

I'm also enjoying Day Number 2 of our ultra-long vacation! No work on Monday (Oct 31st) because November 1 is a holiday. School holiday on the 2nd as well (All Soul's Day; thank you, catholicism). And I think November 3's the end of Ramadan (thank you, Islam), and the 4th's also declared a holiday since it's lonely getting stuck in between two non-working days. To make it short, no work until the 7th! It's nice having a long-ass time to relax.

I'm, like, 29 years old already, I think...? Or at least that age when you're in denial that you're growing old. Growing old's only a mindset anyway. I'm still that impish 15-year-old boy who loves gaming.

The future might be hazy, but I'm thankful that I'm getting somewhere.